Official Documentation and Links
Editor
- Make camera bookmarks in viewport by holding
Ctrl+(0-9)
. can create 10 bookmarks. to go to bookmarks just press the number.
Shift+E
to select all the instances of the selected object in the viewport
- In the
Editor Preferences - General - Appearance
change the Asset Editor Open Location
to Main Window. new windows now wont open in separate windows, instead they will be docked.
- In the
Editor Preferences - Level Editor - Viewports
tick Invert Middle Mouse Pan
and Orbit Camera Around Selection
for ease of use.
- Go to
Tools-Debug-WidgetReflector
to scale the size of texts and the UE Application.
- If Creating your Own Utility Widgets make sure to turn on
Editor Scripting Utilities in Plugins
. (Provides a lot more functions and functionalities then the usual ones)
- In the
Editor Preferences - Level Editor - Viewports
turn off the option Show Actor Editor Context to Toggle Actor Editor Context in the Viewport
Content Browser
- Right click on any asset in Content Browser and click on Size Map to Check which dependencies are taking up more space or if they are really required. Very good for debugging.
- while searching for any asset use “+” before your search term, only the name witch the exact match will come, and if using “-” before the search term , except the search term everything else will come.
- can filter the search terms with metadata also.
Materials
- Use Fresnel Function instead of Utility . Fresnel is dot product between camera vector and normal vector, as in the utility one creates the pixels Fresnel not the vector.